fps_max "0" // frame/secの最大 mat_vsync "0" // 垂直同期(0:Off, 1:On) r_fastzreject "-1" //-設定アルゴリズムを作動/非活性化します。 ハードウェアに履行を怠るために、-1を用いてください //Ingame Quality jpeg_quality "100" mat_monitorgamma "1.6" cl_lagcompensation "1" mat_debug_autoexposure "0" mat_debug_bloom "0" mat_debug_postprocessing_effects "0" mat_debug_process_halfscreen "0" mat_debugalttab "0" mat_debugdepth "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_force_bloom "0" mat_hdroverbrightrange "16" mat_leafvis "0" mat_norendering "0" mat_parallaxmap "0" mat_debugdepthvalmax "256" cl_allowdownload "0" mat_bloomamount_rate "0.05f" mat_bumpbasis "0" cl_allowupload "0" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "32" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" muzzleflash_light "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_forceaniso "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" mat_trilinear "0" r_TransitionSensitivity "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_showlightmappage "-1" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" mat_surfacemat "0" r_forcewaterleaf "0" r_updaterefracttexture "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "1" mat_clipz "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_decal_cullsize "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_lod_noupdate "1" r_worldlightmin "0" sv_alternateticks "0" r_worldlights "0" r_flex "0" r_eyeshift_y "0" r_worldlightmin "0" mat_shadowstate "0" r_worldlights "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "100" r_waterforceexpensive "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_waterforceexpensive "0" r_worldlights "2" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_drawflecks "0" r_occlusion "0" cl_logofile "0" demo_recordcommands "1" r_shadowmaxrendered "32" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" cl_ejectbrass "0" mp_decals "1" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientfraction "0.1" r_ambientboost "0" r_ambientfactor "1" r_waterdrawreflection "0" r_waterforceexpensive "0" r_drawdetailprops "1" r_ropetranslucent "0" r_dynamic "0" r_avglight "1" r_lightaverage "1" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" lod_enable "1" cl_autohelp "0" cl_c4progressbar "1" hud_centerid "0" dsp_water "14" blink_duration "0" hud_fastswitch "1" closecaption "0" //Sound Settings snd_flushasync snd_mixahead "0.1" snd_async_fullyasync "0" snd_digital_surround "1" snd_noextraupdate "1" suitvolume "0" dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "2" hud_centerid "1" cl_downloadfilter "nosounds" snd_profile "0" volume "1" sv_voiceenable "0" voice_scale "1" voice_modenable "0" voice_enable "0" //Models cl_ragdoll_physics_enable "1" r_modellodscale "0" cl_ragdoll_collide "0" cl_phys_props_max "0" r_maxmodeldecal "0" r_drawmodeldecals "0" net_maxfragments "1280" cl_timeout "30" cl_predictweapons "1" cl_resend "6" sv_unlag "1" cl_minmodels "1" // 敵味方のモデルを1種に統一する cl_min_t "1" // Tのモデルを指定(1-4) cl_min_ct "1" // CTのモデルを指定(1-4) cl_rate 1,000,000 cl_dynamiccrosshair "0" // 移動時に照準が広がらなくなる(0/1 on.off) cl_show_splashes "0" // 水しぶきの表示を(0:off) cl_phys_props_max 0 // _disables trash and cans etc_ cl_interpolate "1" cl_interpo_ratio "1" cl_interp "0.015" cl_cmdrate "66" cl_updaterate "66" cl_crosshairusealpha "0" // 照準を濃くする cl_crosshairalpha "255" cl_scalecrosshair "1" // 照準を不透過にする cl_ejectbrass "0" // 排莢表示の量 cl_forcepreload "1" // 先読み設定 cl_showfps 1 // 右上にFPS表示 cl_lagcompensation 1 cl_smooth 1 cl_smoothtime 0.01 cl_predict 1 r_eyes "1" // 目の描写(1:on) r_eyemove "0" // 目を動かす(1:on) r_eyegloss "0" // 目の反射(1:on) r_teeth "0" // 口の中の描写(1:on) r_flex "0" // 口の動き、まぶたの描写(1:on) r_lod "0" r_rainsimulate "0" // 雨の表示(0:off) r_rainsplashpercentage "0" // 雨による水しぶきの描画を(0:off) r_drawrain "0" // 雨(0:off) r_3dsky "0" // 空の3D表示をやめる r_3dnow "1" // changeable r_mmx "1" // changeable r_sse "1" // changeable r_sse2 "1" // changeable r_decals "100" // 弾痕血液スプレーの最大数2048(シングル時) r_drawmodeldecals 0 // モデルに血糊を表示(0:off) r_drawparticles 0 rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // ロープのアンチエイリアス処理を止める。 rope_subdiv 0 rope_wind_dist "0" // ロープの揺れ(0:off) rope_collide "0" // changeable rope_shake "0" // changeable rope_smooth_minwidth "0" // changeable rope_smooth_minalpha "0" // changeable rope_smooth_maxalphawidth "0" // changeable rope_smooth_maxalpha "0" // changeable rope_smooth_enlarge "0" // changeable rate "30000" mat_specular "0" // スペキュラーマップoff (default 1) mat_bumpmap "0" // バンプマップoff (default 1) mat_colorcorrection "0" mp_autoteambalance 0 // Auto Team balance(オートチームバランス)をof mp_decals 100 fog_enable "0" // 霧の表示(0:off) fog_enable_water_fog "0" // 水中の霧表示(0:off) con_enable "1" violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" exec "userconfig.cfg"